Articles
Projects walkthroughs, tool teardowns, interviews, and more.
Articles tagged: WebGL
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How We Resurrected a Dragon
By Brian Jacobs
Posted onA 3D dinosaur, brought to life for National Geographic.
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How We Made “Rewind the Red Planet”
By Brian Jacobs
Posted onThe mini-series Mars, that aired on the National Geographic Channel in November 2016, imagined what it would be like to live on Mars in the near future. For the interactive narrative Rewind the Red Planet, we endeavored to show Mars as it was before it was a red desert, back to a time when liquid water may have run freely, between three and four billion years ago. We wanted to allow readers to see ancient Mars in its entirety from a planetary scale, how it may have featured a vast northern ocean, or may have had water trapped in expansive glaciers.
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A 3D Walkthrough for Breaking News
By Eli J. Murray
Posted onWe knew we wanted to tell the story in a way that was more concrete than just words on a page. We decided to create a 3D graphic that would tell the story of that night’s events.
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How We Made ‘Homan Square: a portrait of Chicago’s detainees’
By Kenan Davis, Rich Harris, Erin Kissane, Nadja Popovich, and Kenton Powell
Posted onOn October 19, the Guardian published Homan Square: A Portrait of Chicago’s Detainees as a part of its ongoing investigation into the Chicago Police Department’s alleged abuses of detainee rights at a warehouse facility on Chicago’s west side. We spoke with the Guardian interactive team responsible for the interactive feature, both in their NYC offices and via email.
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How We Made the 3D Tour de France Interactive
By Andrew Mason
Posted onOur Tour de France 3D interactive brought users right into one of the steepest, toughest, most iconic stages of the race, using WebGL.
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Twitter’s Miguel Rios on Choosing Viz Methods
By Erin Kissane
Posted onIn our second dispatch from OpenVis Conf, Twitter's Miguel Rios digs into four major options for displaying visualizations on the web.